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Rebecca McCarthy

Writer & Narrative designer specializing in world building, characters and holistic design.

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Category: Adventure Afterlife

Adventure Afterlife – 20 years of Adventure games part 6 1997

Posted on May 7, 2018August 31, 2020 by Rebecca

For those of you who have not read any entries in this series these before, I’m playing through a couple of adventure games from each year following the release of Monkey Island 2. It’s been over a year since the last entry, a lot has happened for me personally. I had a really terrible time for…

Adventure After life 20 years of Adventure games Part 5 -1996

Posted on March 27, 2017March 25, 2019 by Rebecca

Adventure Afterlife 20 years of Adventure games – 1996 1996 was a another strong year for adventure games, whilst there weren’t as many releases as previous years two of my favorite adventure games of all time were released, both with a very British flavor. Interestingly one was a brand new series, whilst the other was…

Adventure Afterlife 20 years of adventure games part 4 – 1995

Posted on September 25, 2016March 25, 2019 by Rebecca

Adventure Afterlife Part 4 1995 1995 continues the adventure game high of 1994 with a healthy mix of sequels ( mainly from Sierra), licensed games and new IP. Stylistically the games become more confident, with a move toward more cinematic forms of storytelling and love it or loathe it full motion video. FMV is the…

Adventure Afterlife: 20 years of Adventure games Part 3 1994

Posted on July 24, 2016 by Rebecca

1994 sits right in the middle of the graphic adventure peak. After the staggeringly prolific 1993, the momentum carried well into the following year with a mix of new games and sequels to established franchises. Thematically there’s a heavy thematic shift towards science fiction, however in both the science fiction games I played through for…

Adventure Afterlife Part 2 – The adventure games of 1993

Posted on July 12, 2016 by Rebecca

I’m starting my Adventure game play-through in 1993, the year after Monkey Island 2 came out. I’d played all the games in my selection before, though not for quite a while. This became evident after purchasing Gabriel Knight off GoG, and I realized I had no music at all. After about 90 gagillion hours I…

Adventure Afterlife:Part 1

Posted on July 12, 2016 by Rebecca

Apparently adventure games are still dead and someone wants to revive them, but what if…they never died and people kept making them. What if there were new ideas or really compelling characters in them ?   The schattenjager stalks through the night, his breath rising in the cool French air. He misses New Orleans fiercely,…

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