Skip to content

Rebecca McCarthy

Writer & Narrative designer specializing in world building, characters and holistic design.

Menu
  • Home
  • Writing & Narrative Design
  • About
  • Personal Projects
  • Contact
Menu

Adventure Afterlife Part 2 – The adventure games of 1993

Posted on July 12, 2016 by Rebecca

I’m starting my Adventure game play-through in 1993, the year after Monkey Island 2 came out. I’d played all the games in my selection before, though not for quite a while. This became evident after purchasing Gabriel Knight off GoG, and I realized I had no music at all. After about 90 gagillion hours I…

Adventure Afterlife:Part 1

Posted on July 12, 2016 by Rebecca

Apparently adventure games are still dead and someone wants to revive them, but what if…they never died and people kept making them. What if there were new ideas or really compelling characters in them ?   The schattenjager stalks through the night, his breath rising in the cool French air. He misses New Orleans fiercely,…

Sun Dogs is out! on Steam & Itch

Posted on October 29, 2015 by Rebecca

Sun Dogs, the game I contributed to as a writer is out now to buy on Steam and ITCH.io , there’s also an article on Kill Screen with quotes from myself and Nic Tringali the game’s lead designer. It’s really awesome to see the game out, Nic’s been working really hard to get it ready for release. I…

Sun Dogs is on Greenlight

Posted on August 26, 2015 by Rebecca

Sun Dogs, the interactive fiction / adventure game I’m working on as a writer is now on Greenlight please vote “ Sun Dogs is a game of exploring our inner solar system, altering your body, and embracing death.In a distant future where humanity alters itself without a second thought, you must do the same. Skim…

Stasis is out on GoG and Steam August 31st

Posted on August 7, 2015 by Rebecca

I’m really excited to announce that the science fiction RPG I voiced for Stasis has a release date of August 31st on Gog and Steam. Check out the trailer above, it’s looking excellent and I can’t wait to play it.

I sort of took part in the Molyjam…

Posted on July 7, 2013 by Rebecca

I sort of took part in the Molyjam. ” You will need a pen and some paper” is an interactive multimedia experience ….. In order to play you will need a pen ( or pencil) and a sheet of paper. This is a mini Moly-jam as I didn’t have a full two days to make…

Flower Story

Posted on January 25, 2011 by Rebecca

This was done for an issue of MangaQuake that never quite happened. Story is by me and art by Sophia Grant. It’s a shame it didn’t get printed but it was really fun to do.

Adventures in interactive fiction

Posted on February 8, 2010 by Rebecca

It’s been a long standing ambition of mine to write an adventure game, and though I’ve been experimenting I’ve never made anything that you could sit down and play.  Since I have some free time at the moment I thought I’d go ahead and write a piece of Interactive Fiction, using Inform 7. I’ve tried…

Posts navigation

  • Previous
  • 1
  • 2

Follow Me

  • Twitter

Blog Highlights

  • Adventure Afterlife

Recent Posts

  • 2019 Narrative Design Reading List
  • The Hatchling – interactive fiction
  • Adventure Afterlife – 20 years of Adventure games part 6 1997
  • AdventureX 2017
  • Rodent Wake – Audio Play

RSS Feeds

  • RSS - Posts
  • RSS - Comments
©2021 Rebecca McCarthy | Built using WordPress and Responsive Blogily theme by Superb