Narrative Designer – Dirty Bomb
Updating and rewriting character and world back story.
– Narrative Direction & Writing for the new MercSERV tutorial.
– Creating, voice directing and casting ‘Mia’ a character designed to act as the guide for new players.
– Writing new video tutorials.
– Writing a variety of update videos, including the ‘Hunter trailer.
Narrative Designer – Gears tactics
As part of the Splash Damage team I was brought on to help Splash Damage’s narrative team and our partners at The Coalition.
Prepared briefing materials for the Lead Writer.
Provided troubleshooting and review of narrative design issues.
Provided placeholder text and helped support and improve the narrative pipeline.
Sun Dogs – Writer
Provided world building and writing for this minimalist trans-humanist game. My work focused on Venus. A planet full of mechanized palanquins, crime and the isolated elite. I also wrote the game’s missions which see the player embark on a variety of missions. Retrieve a space whale’s lost heart. Find the data-tapes which contain the memories of a lost lover.