Exciting news! I’m speaking at GDLX on Wednesday 29th March in London about Holistic narrative design. I’ll be taking a whistle stop tour through narrative design and how I think applying a narrative approach leads to better games and happier teams.
I used to really dislike writing user stories and goals in my narrative design work. Compared to colleagues working in other areas of design it felt a little odd when I was writing. But the more I use them, the more I find them useful even when writing. Goals Goals should be the high level … Read moreUser and stories and goals for writing & narrative design – actually pretty useful
Since the future of Twitter is looking a little uncertain, I’ve started archiving threads on my blog. To set the scene a narrative designer has said the magic phrase ” But everything in the game is narrative!”. A steely eyed colleague/friend/spartan looks back across the void of the birdsite. They stop, smile ( even through … Read moreBattling Blocks with a narrative lens – Looking at Tetris with a narrative lens
A few weeks ago I tweeted out a list of writing and narrative design books I’ve read this year. It’s important as designers to maintain and expand our skillsets, so I thought I’d share this year’s list in the hope that it will help anyone with an interesting in writing or game design. There’s very … Read more2019 Narrative Design Reading List