Yooka-Replaylee Announced
I’m excited to say that a project I’ve been working on Yooka-Replaylee has been announced. It’s so much fun to spend time in this world. Check out more about the project in the above link.
Writer and narrative designer for games
I’m excited to say that a project I’ve been working on Yooka-Replaylee has been announced. It’s so much fun to spend time in this world. Check out more about the project in the above link.
This week I was lucky enough to present my talk ” All Together Now, a holistic approach to narrative design.” I broke down how narrative is more than just story. That strong narrative is about working together as a team and sharing inspiration. The room was full for the talks all day and the indie … Read moreTalk Slides – GDLX London – A holistic approach to narrative design
Exciting news! I’m speaking at GDLX on Wednesday 29th March in London about Holistic narrative design. I’ll be taking a whistle stop tour through narrative design and how I think applying a narrative approach leads to better games and happier teams.
Since the future of Twitter is looking a little uncertain, I’ve started archiving threads on my blog. To set the scene a narrative designer has said the magic phrase ” But everything in the game is narrative!”. A steely eyed colleague/friend/spartan looks back across the void of the birdsite. They stop, smile ( even through … Read moreBattling Blocks with a narrative lens – Looking at Tetris with a narrative lens
Over Christmas, some of my friends and I binged on Hallmark Christmas. This led to us challenging each other to make up our own Hallmark Christmas film and write a scene in script format. We didn’t really have any criteria, so I went for the most generic thing I could. It hit home, how hard … Read moreHallmarkathon
A few weeks ago I tweeted out a list of writing and narrative design books I’ve read this year. It’s important as designers to maintain and expand our skillsets, so I thought I’d share this year’s list in the hope that it will help anyone with an interesting in writing or game design. There’s very … Read more2019 Narrative Design Reading List
After having just completed the Artful Escape. I was struck by how well it’s structured. The story is linear. Mixing exploration sections, with musical platforming and performance sections. I’ve chosen to only talk about the main structural points here. There’s a lot more to see in the main game. This is a very high-level overview.(Spoilers … Read moreThe Narrative Structure of The Artful Escape
A while ago, I participated in Inkjam. A jam to make games with Inkle’s Ink. I used the Inky editor to export a web version. I’d wanted to get more familiar with it for a while, and I really wanted to finish something. My aim here wasn’t to do something totally revolutionary, but to focus … Read moreThe Hatchling – interactive fiction
I’m once again helping to organize AdventureX a convention dedicated to narrative & storytelling in games. It’s running November 11-12 2017 at Goldsmith’s University London. We just launched our Kickstarter and within 24 hours were funded. If you want to exhibit a game, give a talk or help us as a volunteer then you can … Read moreAdventureX 2017
AdventureX 2016 is over, and the feedback has been great. I summed up the coverage we’ve had on the blog here and here. The event was really fun to help work on and I think everyone involved was utterly exhausted by the end of the weekend. In a somewhat related note, the speakeasy edition of … Read moreAdventureX